The
isolated queen's pawn - referred to here as the isolani - is an
extremely important pawn structure. It arises in many opening
variations; the Queen's Gambit Accepted, Slav, Tarrasch Defence,
Sicilian Alapin or French Tarrasch to name a few. This structure is
equally common with either colour, but for our discussion in this
chapter we will assume it is White who has the isolani. Generally
speaking, White has better middlegame prospects, while Black has
better prospects in an endgame. Therefore, White's main aim will be
to build an attack, while Black's hope will be to neutralize such an
attack and simplify the position, obtaining a superior endgame. Let's
discuss some specific plans:
White's
plans:
1.
Create a kingside attack. Most standard plans will include the moves
tee5, .lig5 and the battery d3-.lic2. In some cases a piece sacrifice
on the kingside is needed to break through the defence. Rooks are
typically placed on e 1 and dl {or cl), and a rook transfer via the
third rank is possible.
2.
Break in the centre with d4-d5, trading pawns and opening lines with
an overwhelming initiative {or even sacrificing a pawn with the same
purpose).
Black's
plans :
1.
Trade pieces to win an endgame. In particular, exchange White's good
bishop {the lightsquared bishop). 2 Place a knight on d5. This
prevents the central break d4-d5, and controls some key squares. In
an endgame a rook, bishop or even a king would be strong on this
square. As we have seen, the plans in this structure are logical and
easy to understand. Playing these positions, on the other hand, can
be tricky. Great precision is required when calculating, and a good
positional understanding is necessary in order to judge when the
isolani provides good attacking chances (or other compensation) and
when it is simply a weakness. The games in this chapter show all of
these common plans in some form or another. The last two games
illustrate an interesting rule for evaluating whether the isolani
provides enough attacking chances. As we will learn, che key is
whether the player who has the isolani possesses his good bishop. The
chapter finishes with a short fragment explaining the power of an
isolani which has advanced to the fifth rank.
0 comments:
Post a Comment