The
Slav formation could very well also be called the Queen's Gambit
Accepted formation, as it originates from Black capturing ... dxc4 in
a Queen's Gambit position. This structure shares many common features
with the Caro-Kann structure we studied in the previous chapter. To
start, Black's pawn trade ... c4 still results in: I. White gaining
better control of the centre. 2. White having more space by virtue of
a pawn on the fourth rank. Similarly to the previous chapter, White
has a comfortable advantage in this structure, and Black should hope
to break free with a central break. Specific plans can be formulated
as follows:
White's
plans :
The
control of the centre opens up multiple opportunities for White
everywhere on the board. Similarly to the previous chapter, White has
the plans:
1.
Creating a kingside attack, this time with h2- h4-h5-h6 (or hxg6 if
applicable) and possibly e3-e4-e5.
2.
Placing knights on the strong outposts e5 and c5, controlling the
centre.
3.
Playing e4-e5 to fix the centre and control the d6-square (similar to
c4-c5 in the previous chapter). Unlike the previous chapter, White
also has the possibility of:
4.
Carrying out a minority attack with a2-a4 and b2-b4-b5, in order to
create a weakness on the queenside.
5.
Simply gaining space with b2-b4, as well as preventing the ... c6-c5
break. This is far more likely than playing f2-f4 in the CaroKann
structure, simply because f2-f4 weakens White's king somewhat.
Black's
plans :
The
main objective is to dispute White's centre and transform the
structure. This can be achieved by:
1.
Breaking in the centre with ... c6-c5, probably obtaining a
symmetrical position after dxc5, or an isolani after ... c5xd4.
2
Breaking in the centre with ... e6-e5 will probably produce a 4-2
versus 3-3 pawn structure with roughly level chances.
3.
Exerting pressure on the d4-pawn once e3-e4 has been played.
4.
Disrupting White's centre with ... f7-f5. This is analogous to the
plan ... b7-b5 in the CaroKann structure.
Similarly
to the previous chapter, White's plans aim for an advantage, while
most of Black's plans aim to equalize by transforming the structure.
Black's Plan 3 rarely works, either because the d4-pawn can be easily
defended, or because White players know when to refrain from e3-e4,
exactly in order to prevent this plan. It should be noted that
Black's Plan 2 is more likely to be achieved, since White can often
prevent Plan 1 by placing a rook on the open c-file.
Outposts
:
Black
may place a knight on his d5-outpost, but this knight cannot compete
with White's knights placed on the e5- and c5-squares. White can
easily push e3-e4 to get rid of the knight on d5, if it is absolutely
necessary. In contrast, White's knights on c5 or e5 are harder to
deal with, as they are on the fifth rank, and Black cannot easily
expel them. Chasing them away with ... f7-f6 and ... b7-b6 would
create serious weaknesses on e6 and c6 respectively. The first
example in this chapter illustrates White's attacking chances on the
kingside, while the second game is an example of White's positional
advantage in an endgame in which Black loses by asphyxiation. The
third and fourth games are devoted to the central breaks ... c6-c5
and ... e6-e5 respectively. The last game in the chapter is a
combination of Black's Plans 3 and 4. The chapter finishes with a
short fragment to exemplify White's Plan 3.
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